Climax Studios
Senior Rendering Engineer - MPG - Fully remote from the UK or the EU
Descripción
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects. Requirements Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL) Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur) Comfortable dropping into unfamiliar codebases and making sound technical decisions Solid applied 3D maths, plus technical writing other engineers actually want to read Bonus Points Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures Exposure to ray tracing or compute-driven rendering ● Unreal Engine source modifications What You'll Do Turn the art team's vision into shippable, scalable rendering technology Build and improve high-performance rendering features across PC, console and Mac Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures Contribute to GPU memory man